THE GAME ROOM
Each guest plays with their own colour of chips.
Place bets on a single number, a group, red or black, odd or even.
The dealer spins; no bets once the call of 'no more bets'.
Single numbers pay 35 to 1; even-money bets pay 1 to 1.
Played with eight decks; you bet Banker, Player or Tie.
Tens and face cards count zero; only the last digit of a total counts.
A third card is drawn automatically by fixed house rules.
The hand nearest nine wins.
Six to eight decks; face cards count ten, the Ace one or eleven.
Hit for another card, stand to keep your total.
Split pairs or double your bet on a promising hand.
Beat the dealer without exceeding twenty-one.
Three cards each, dealt face down after the boot is placed.
Play blind or seen; stakes rise as the round continues.
Trail beats pure sequence, which beats sequence, then colour.
The last player standing, or the best hand at show, takes the pot.
Two hole cards each, five community cards dealt in three stages.
Bet, call, raise or fold at every stage.
Best five-card hand from any seven cards wins.
Table stakes apply — only chips on the table are in play.
The dealer exposes the joker card face up.
Back either Andar (inside) or Bahar (outside).
Cards are dealt alternately to each side.
The side that matches the joker's rank first wins.
Insert your play card and set your stake per line.
Choose the number of lines before you spin.
Matching symbols on an active line pay per the machine's table.
Jackpot machines are linked across the floor.
